Blizzard/s2client-api

Name: s2client-api

Owner: Blizzard Entertainment

Description: StarCraft II Client - C++ library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.

Created: 2017-07-10 22:27:41.0

Updated: 2018-01-17 21:05:27.0

Pushed: 2018-01-13 08:31:56.0

Homepage:

Size: 11377

Language: C++

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README

s2client-api

Build Status

The StarCraft II API provides access to in-game state observation and unit control. The API is a wrapper around protobuf defined protocol over a websocket connection.

While it's possible to write directly to the protocol, this library provides a C++ and class-based abstraction. You can see a simple example below.

lude <sc2api/sc2_api.h>

lude <iostream>

g namespace sc2;

s Bot : public Agent {
ic:
virtual void OnGameStart() final {
    std::cout << "Hello, World!" << std::endl;
}

virtual void OnStep() final {
    std::cout << Observation()->GetGameLoop() << std::endl;
}


main(int argc, char* argv[]) {
Coordinator coordinator;
coordinator.LoadSettings(argc, argv);

Bot bot;
coordinator.SetParticipants({
    CreateParticipant(Race::Terran, &bot),
    CreateComputer(Race::Zerg)
});

coordinator.LaunchStarcraft();
coordinator.StartGame(sc2::kMapBelShirVestigeLE);

while (coordinator.Update()) {
}

return 0;

You can find a detailed tutorial on what this code does in docs/tutorial1.md.

Documentation

You can find API in documentation on our github pages site. The documentation is generated from code automatically, using Doxygen

To editor and generate the documentation yourself.

  1. Download and install doxygen
  2. Fork the repository and clone it locally
  3. Checkout the master branch 'git checkout origin/master -b my-documentation-update
  4. Make changes to the code documentation or docs/ files
  5. From the root of the project run: doxygen Doxyfile
  6. Review your documenation changes by opening docs/html/index.html in your browser
  7. Push your changes to your fork and send us a pull request
Building

This library uses CMake to generate project files. It builds with Visual Studio on Windows and Makefiles on the other platforms. It relies on the following contrib packages.

  1. Civetweb
  2. Protobuf
  3. (optional) SDL
  4. ipv6-parse

Follow the instructions for submodules and building in docs/building.md.

Coding Standard

Coding Standard

We do our best to conform to the Google C++ Style Guide with the exception that we use four space tabs instead of two space tabs.

Additional Downloads
Maps and Replays

This repository only comes with a few maps for testing.

Additional maps and replays can be found here.

Precompiled Libs

If you are using Visual Studio 2017 and just want precompiled library files you can download the following package:

Precompiled Libs

Other Libraries

Additional community built AI libraries can be found here.

If you are new to programming, the CommandCenter framework may be a good starting point.


This work is supported by the National Institutes of Health's National Center for Advancing Translational Sciences, Grant Number U24TR002306. This work is solely the responsibility of the creators and does not necessarily represent the official views of the National Institutes of Health.