endlessm/eos-knowledge-content-node

Name: eos-knowledge-content-node

Owner: endlessm

Description: Library to manage content for Endless Knowledge apps (node.js bindings)

Created: 2017-03-08 02:42:38.0

Updated: 2018-02-11 09:26:52.0

Pushed: 2017-03-15 22:13:07.0

Homepage: null

Size: 33

Language: C++

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README

eos-knowledge-content node bindings

Node bindings for the EndlessOS knowledge content library. With this module, you will be able to access and serve up offline content used in EndlessOS apps through nodejs, and by extension electron.

You can add this to any node project by running the following.

install --save eos-knowledge-content
API

For the most part, these bindings should resemble the gjs (GNOME javascript) bindings used in eos-knowledge-lib. Complete documentation of all objects and properties can be built from the eos-knowledge-content library.

Here's a quick start example running a query for 'foot' for an app with the app id 'com.endlessm.soccer.en'.

t Eknc = require('eos-knowledge-content');
.start_glib_mainloop();

engine = Eknc.Engine.get_default();
ne.default_app_id = 'com.endlessm.soccer.en';

query = new Eknc.QueryObject({
query: 'foot',
limit: 10,
tags_match_all: ['EknArticleObject'],

ne.query(query).then(function (results) {
console.log('Got results!');
for (let result of results.get_models()) {
    console.log(result.title);
}
atch(function (error) {
console.log('Error :(');
console.log(error);
hen(function () {
process.exit(0);

Classes
Engine

The engine is the main access point to query for content. It is generally used as a singleton, available via

.Engine.get_default()

It has two properties default_app_id and language which you will likely want to set. It provides two main functions query and get_object.

QueryObject

The query object describes a query to run with Engine. These objects are immutable, and all options should be set on construction

Eknc.QueryObject({
ery: 'hello',

QueryResults

You should never need to create a QueryResults object yourself, instead you will fetch on from the Engine. Its main method is get_models.

ContentObjectModel

You will generally not need to construct these object yourself, rather fetch them via the Engine. They are immutable and provide a lot of metadata about the contents of a article, image or set in our database. This metadata is exposed via properties.

Running the glib mainloop

The asynchronous methods exposed by Engine require glib's mainloop to be running to function properly.

Inside electron, Chromium will drive the glib mainloop internally to power its own event loop, so no extra setup is needed.

If running the library directly through nodejs, you will need to call the start_glib_mainloop function before making Engine calls.


This work is supported by the National Institutes of Health's National Center for Advancing Translational Sciences, Grant Number U24TR002306. This work is solely the responsibility of the creators and does not necessarily represent the official views of the National Institutes of Health.