Name: cscore
Owner: WPILib Suite
Description: Camera access and streaming library
Created: 2016-08-14 19:35:35.0
Updated: 2018-04-29 13:33:09.0
Pushed: 2018-03-09 03:51:41.0
Homepage: null
Size: 1476
Language: C++
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The purpose of the CameraServer library is to provide a standardized, high performance, robust, and reliable method for code to access multiple cameras (either USB or IP), configure the camera settings, provide images to code, and stream either raw camera images or code processed images as M-JPEG over HTTP stream(s).
To build CameraServer, a few requirements must be met:
-std=c++11
language flag.Gradle is the main build system used by CameraServer. All tasks are run with the gradlew
wrapper, which is included in the root of the repository. All targets that can be accomplished by Gradle are referred to as tasks. The main task available is build
. To run Gradle, cd into the build directory and run:
adlew build
To build just the Native or ARM version, you must access the approriate subproject and build just that version. For example:
adlew :arm:build # Builds just the arm version of CameraServer
adlew :native:build # Builds just the native version of CameraServer
If you are building the native version on a 64 bit Linux computer, use a GCC installation which has multilib support enabled (it can compile both 32 and 64 bit programs). The package providing that support on most Linux distributions is called gcc-multilib
.
If you do not have the ARM toolchain installed on your computer, you will run into build issues. To disable the ARM platform entirely, run with the flag -PskipArm
, and it will be entirely skipped.
adlew build -PskipArm # Builds native, disables the ARM project
The native version of CameraServer will run tests on build. The ARM version will not, as the current platform likely does not allow running of an ARM binary.
By default, the ARM version of CameraServer uses the FRC cross compiler, which has the prefix arm-frc-linux-gnueabi-
. If you want to cross compile with a different ARM toolchain, you can specify the -PcompilerPrefix=prefix-string
flag. For example, to compile with arm-linux-gnueabi-gcc
, you would run:
adlew :arm:build -PcompilerPrefix=arm-linux-gnueabi-
Keeping the full prefix is important: if you do not specify this correctly, Gradle will likely fail with an error that looks like this:
raServer master* $ ./gradlew :arm:build -PcompilerPrefix=doesnotexist
ning custom 'check' task when using the standard Gradle lifecycle plugins has been deprecated and is scheduled to be removed in Gradle 3.0
:compileJava UP-TO-DATE
:processResources UP-TO-DATE
:classes UP-TO-DATE
:jniHeadersNetworkTables UP-TO-DATE
:compileNtcoreSharedLibraryNtcoreCpp FAILED
URE: Build failed with an exception.
at went wrong:
ution failed for task ':arm:compileNtcoreSharedLibraryNtcoreCpp'.
tool chain is available to build for platform 'arm':
- Tool chain 'gcc' (GNU GCC): Could not find C compiler 'gcc' in system path.
- Tool chain 'macGcc' (Clang): Could not find C compiler 'clang' in system path.
y:
with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
D FAILED
l time: 2.441 secs
If you have the Toolchain installed somewhere not on the System PATH, you can use the toolChainPath
property to specify where the bin location of the toolchain is installed to, for example:
adlew :arm:build -PtoolChainPath=some/path/to/my/toolchain/bin
By default, tests will be built for the x86 and x64 versions of CameraServer, and will be run during any execution of the build
or publish
tasks. To skip building and running the tests, use the -PwithoutTests
command line flag when running Gradle.
To use CameraServer in downstream projects as a Maven-style dependency, use the publish
command. This will publish four artifacts, where platform_name is your current platform (windows, mac, linux):
These are published to ~/releases/maven/development. To publish to a different repo, specify the -Prepo=repo_name
flag. Valid repos are:
Most downstream projects that run on the desktop do not depend on the platform_name
classifier version of CameraServer. Rather, they depend on a version with the desktop
classifier. Normally, this is a version of CameraServer built by the FRC Build server that includes binaries for the 3 major operating systems (Windows, Mac, Linux) and 2 major CPU architectures (x86, x86_64). However, if you are locally testing changes to CameraServer, you may want to build a version with the :desktop
classifier for use on your current platform. To do this, specify the -PmakeDesktop
flag when publishing. For example:
adlew publish -PmakeDesktop
When you do a publish of CameraServer locally, regardless of whether -PmakeDesktop
is found, the locally built copy will override all references to CameraServer dependencies from the FRC Maven server. To undo this, you must delete ~/releases/maven/<repo>/edu/wpi/cameraserver
.