Name: code-club
Owner: Futurice
Description: 8 lesson introduction to programming with python or JS
Created: 2015-11-10 16:05:49.0
Updated: 2015-11-10 16:05:49.0
Pushed: 2015-11-13 15:35:47.0
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README
code-club
8 lesson introduction to programming with python or JS.
This document describes a fictional 8 lesson structure for teaching basics of programming to upper elementary school students.
Topics of the lessons
- 1 - Introduction, turtle, syntax - luvut ja laskutoimitukset, booleanit?
- 2 - Simple functions, drawing - geometria, koordinaatisto(7)
- 3 - Functions with parameters, variables - funktiot(8)
- 4 - Moving objects, control sequences, boolean logic - yhtälö&epäyhtälö(9)
- 5 - Iteration, randomization
- 6 - Controls and gamification
- 7 - tbd
- 8 - tbd
Tools:
Example of single lesson structure
- Introduction to theory, examples
- coding and more coding exercises individually
- going through exercises?
- Homework and/or more links for more work (can be also used as material if students run out of exercises during lesson)
- Show something cool in the internets that uses some concepts taught here
1. Introduction
Key concepts:
- Learning the tools
- Some grasp of syntax
- Simple drawing of lines and turns
Example of excercises
- Draw a box
- Draw the first letter of your name, or your whole name
Step by step TODO
- Esittäytyminen, who is who, miksi tehdään näin (tehdään kaikille kouluille, testataan tässä)
- työkalu, opeta codeclub, eri ikkunat, anna oppilaiden räpläillä parametreja
- käy läpi mitä komennot tekee oppilaiden kanssa
2. Simple functions
Key concepts:
- Drawing shapes with functions
- How to define a function?
- What is function?
Example of excercises
- Draw a robot or figure with shapes
- Write a function for drawing square, pentagon, hexagon etc
3. Parameters and variables
Key concepts:
- Drawing shapes with PARAMETRIZED functions
- What is a variable?
Example of excercises
- How to parametrize square, pentagon, hexagon etc.
- Making calculations with variables, simple calculator
4. Booleans and control
Key concepts:
- Simple logic, what is true and what is false?
- this could need a loop based runtime, rather than turtle-kind-of-slow-drawing?
Example of exercises:
- Move a turtle to right, while dodging the obstacles
- Make turtle move and always change direction when it hits certain x/y values
- Have array of numbers [0, 3, 2, 5, 8, 10, 2, 1], draw an array of boxes with color responding to the numbers (for example blue for <5, red for >=5) - might need iteration?
5. Iteration
Key concepts:
- Drawing lots of stuff with big iterations
- What happens if we add randomization to iterations?
- Can be done with turtle or loop gfx
- random size, movement, color etc
Example of exercises
- Drawing lots of stuff
- Going through array
- How big number do you get if you add 100 random numbers together?
- Drawing looping graphics, like a wall of squares
6. Controls
Key concepts:
- Runtime control of something
- Games as a topic?
Example of exercises