Name: piston_window
Owner: PistonDevelopers
Description: The official Piston convenience window wrapper for the Piston game engine
Created: 2015-04-13 10:55:40.0
Updated: 2018-05-12 22:13:13.0
Pushed: 2018-04-26 15:20:38.0
Size: 746
Language: Rust
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The official Piston convenience window wrapper for the Piston game engine
Notice! If this is your first time visiting Piston, start here.
Piston-Window is designed for only one purpose: Convenience.
.draw_2d
for drawing 2D, and .draw_3d
for drawing 3Drn crate piston_window;
piston_window::*;
ain() {
let mut window: PistonWindow = WindowSettings::new("Hello Piston!", (640, 480))
.exit_on_esc(true)
.build()
.unwrap_or_else(|e| { panic!("Failed to build PistonWindow: {}", e) });
while let Some(e) = window.next() {
window.draw_2d(&e, |_c, g| {
clear([0.5, 1.0, 0.5, 1.0], g);
});
}
PistonWindow
uses Glutin as window back-end by default,
but you can change to another back-end, for example SDL2 or GLFW by changing the type parameter:
mut window: PistonWindow<Sdl2Window> = WindowSettings::new("Hello Piston!", [640, 480])
.exit_on_esc(true).build().unwrap();
PistonWindow
implements AdvancedWindow
, Window
and EventLoop
.
Nested game loops are supported, so you can have one inside another.
e let Some(e) = window.next() {
if let Some(button) = e.press_args() {
// Intro.
while let Some(e) = window.next() {
...
}
}
Ideas or feedback? Open up an issue here.