Name: redream
Description: Work In Progress SEGA Dreamcast emulator
Created: 2014-05-20 04:36:45.0
Updated: 2018-01-20 08:25:49.0
Pushed: 2018-01-11 05:01:24.0
Homepage: http://redream.io
Size: 29193
Language: C++
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redream is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.
redream is licensed under the GPLv3 license (see LICENSE.txt) and uses third party libraries that are each distributed under their own terms (see each library's license in deps/).
Ask questions and help answer them on our Slack group.
The latest pre-built binaries can be found on the downloads page.
Start by cloning the repository and setting up a build directory.
clone https://github.com/inolen/redream.git
r redream_build
edream_build
Next, generate a makefile or project file for your IDE of choice. For more info on the supported IDEs, checkout the CMake documentation.
kefile
e -DCMAKE_BUILD_TYPE=RELEASE ../redream
ode project
e -G "Xcode" ../redream
sual Studio project
e -G "Visual Studio 14 Win64" ../redream
Finally, you can either run make
from the command line if you've generated a Makefile or load up the project file and compile the code from inside of your IDE.
Report bugs via the GitHub issue queue.