inolen/redream

Name: redream

Description: Work In Progress SEGA Dreamcast emulator

Created: 2014-05-20 04:36:45.0

Updated: 2018-01-20 08:25:49.0

Pushed: 2018-01-11 05:01:24.0

Homepage: http://redream.io

Size: 29193

Language: C++

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README

redream

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redream is a work-in-progress SEGA Dreamcast emulator written in C for Mac, Linux and Windows.

redream is licensed under the GPLv3 license (see LICENSE.txt) and uses third party libraries that are each distributed under their own terms (see each library's license in deps/).

Ask questions and help answer them on our Slack group.

Downloading

The latest pre-built binaries can be found on the downloads page.

Building

Start by cloning the repository and setting up a build directory.

clone https://github.com/inolen/redream.git
r redream_build
edream_build

Next, generate a makefile or project file for your IDE of choice. For more info on the supported IDEs, checkout the CMake documentation.

kefile
e -DCMAKE_BUILD_TYPE=RELEASE ../redream

ode project
e -G "Xcode" ../redream

sual Studio project
e -G "Visual Studio 14 Win64" ../redream

Finally, you can either run make from the command line if you've generated a Makefile or load up the project file and compile the code from inside of your IDE.

Reporting bugs

Report bugs via the GitHub issue queue.


This work is supported by the National Institutes of Health's National Center for Advancing Translational Sciences, Grant Number U24TR002306. This work is solely the responsibility of the creators and does not necessarily represent the official views of the National Institutes of Health.